HTML5 Performance Tested Against Flash

Posted by magician | Posted in Web | Posted on 10-03-2010

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ReadWriteWeb distills some results from a Streaming Media post about performance between Flash Player 10 and 10.1 and HTML5.

In analyzing the results of the tests, Ozer determined that the key to better Flash performance was dependent upon whether or not it could access hardware acceleration. This feature, launched in Flash 10.1, allows the plugin to use the graphics processing unit (GPU) on some computers to decode video. Depending on the video card and drivers, (NVIDIA, AMD/ATI and Intel offer products that support this), the video decoding process in Flash 10.1 can now work for all video playback, not just full-screen playback as was available in Flash 10.0.

The streaming media post has some good information about the method used to collect data and it seems like a pretty robust test. He used different machines and collected 29 data points for each test. So this isn’t some isolated test case.

But what I was most happy with was the performance of 10.1 across the board. The Flash Player team has been working their butts off to make Flash Player 10.1 scream and it looks like it’s paying off. The results show huge drops on Windows and good incremental improvements on the Mac. Mac isn’t on par with Windows but that’s because our engineers don’t have access to the same APIs that they do on Windows to get that boost from hardware acceleration.

I think Flash Player 10.1 is going to be a great release and I’m excited to see a leaner, meaner Flash Player get penetration.

View full post on Digital Backcountry – Ryan Stewart’s Flash Platform Blog

Flash and Windows Phone 7

Posted by magician | Posted in Web | Posted on 10-03-2010

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From Mike Chambers:

There has been a lot of buzz in the mobile space lately, and I suspect there will be even more around Windows Phone 7 at next week’s Microsoft Mix conference. One thing I wanted to clarify as it may have been lost in some of the other news is that Adobe and Microsoft are working together to bring Flash Player 10.1 to Internet Explorer Mobile on Windows Phone 7 Series.

So if you’re on Windows mobile, you’re not forgotten and you’ll be getting a Flash Player 10.1 on your sweet new phone.

View full post on Digital Backcountry – Ryan Stewart’s Flash Platform Blog

The Flash Mobile Advantage

Posted by magician | Posted in Web | Posted on 09-03-2010

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A post up about Jeff Smith from Smule and why he won’t ever target Android.

Smith is part of a small but vocal chorus of app developers who say they don’t want to move to Android, even though it is growing quickly. His complaints: He doesn’t like the way the store merchandises its wares, and he doesn’t want to have to create different apps for each handset Android supports.

To me, that helps show the value proposition of Flash on mobile devices. You’re going to have to create custom Flash mobile content for each device. It’s not going to be write once, run everywhere. But you’re not going to have to rewrite an app from scratch and you’ll be able to use the same technologies and tools across multiple platforms which means you can crank out applications faster and make sure they’re higher quality.

As developers get more sophisticated, just like agencies have their own frameworks to give them a head start on the apps they build, you’ll see frameworks that increase the time to market of mobile applications for different sized screens and different functionality. But the key is being able to use the same tools, the same language, and the same platform so that you can easily tweak and write those applications for multiple platforms.

View full post on Digital Backcountry – Ryan Stewart’s Flash Platform Blog

New Flash Player Team Blog

Posted by magician | Posted in Web | Posted on 08-03-2010

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The Flash Player team has a new blog:

The team wanted to start this blog to share with you information about how things work in Flash Player, why they work the way they do, tips, tricks, and other interesting behind-the-scenes details.

I think the AIR team blog has been pretty good at showcasing customers and providing updates to the product. Glad the Flash Player team has a blog as well. And hoping to see some geeky stuff from Thibault, the newest Flash Player product manager, on the new blog as well.

View full post on Digital Backcountry – Ryan Stewart’s Flash Platform Blog

Flex Saving Flash

Posted by magician | Posted in Web | Posted on 06-03-2010

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Interesting writeup over on PHPArchitect.

That is the most important thing that Flex brings to Flash: professional grade tooling. The Flex framework, which Adobe has open sourced, makes application development quick and painless for programmers familiar with event driven programming.

One of the things that fascinates me about the Flash Platform is the number of different types of web professionals it attracts. Those web professionals have very different goals so we largely try to stay out of the way an let them create what they want. But to make them productive we create tools and sell them. But trying to have one tool that does everything isn’t practical. Flex was always intended to be a developer-centric way to create Flash applications and I think Flash Builder 4 is going to show that off better than the previous versions.

View full post on Digital Backcountry – Ryan Stewart’s Flash Platform Blog

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