<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Souvik&#039;s Opus &#187; Flash</title>
	<atom:link href="http://souvikmitra.com/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://souvikmitra.com</link>
	<description>Life, tech, web, music, football, random thoughts &#38; more...</description>
	<lastBuildDate>Mon, 05 Mar 2012 19:04:35 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The Implications of Every Flash Developer Being a Mobile Developer</title>
		<link>http://souvikmitra.com/2011/08/21/web/the-implications-of-every-flash-developer-being-a-mobile-developer/</link>
		<comments>http://souvikmitra.com/2011/08/21/web/the-implications-of-every-flash-developer-being-a-mobile-developer/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 06:33:04 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[being]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Every]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Implications]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=14610</guid>
		<description><![CDATA[There&#8217;s an article in the Wall Street journal today about the demand and insufficient supply of mobile developers, which is becoming a huge problem for companies as mobile strategy becomes more and more critical. One of the main problems, as the WSJ draws out, is that these mobile platforms are relatively new so it&#8217;s tough [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an article in the Wall Street journal today about the <a href="http://online.wsj.com/article/SB10001424052748704547604576263200170918660.html">demand and insufficient supply of mobile developers</a>, which is becoming a huge problem for companies as mobile strategy becomes more and more critical. One of the main problems, as the WSJ draws out, is that these mobile platforms are relatively new so it&#8217;s tough to find developers with a lot of experience. Many companies are turning to good developers and retraining them as mobile developers to fill demand.</p>
<blockquote>
<p>If a software engineer doesn&#8217;t have mobile experience, the company has sometimes been willing to spend several weeks training the engineer to work on mobile platforms, Mr. Rosenthal said.</p>
<p>Given the mismatch between supply and demand, many companies say they have no choice but to retrain software engineers in the art of mobile development. In the last year, Major League Baseball&#8217;s Internet company MLB.com nearly doubled the number of mobile engineers it has to 19, said MLB.com CEO Bob Bowman.</p>
</blockquote>
<p>I thought this article was a perfect complement to the <a href="http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html">announcement this week of Flash Builder 4.5 and Flex 4.5</a>, which are focused explicitly on helping Flex developers build applications for mobile devices like iOS, Android, and the PlayBook. There is obviously huge demand for mobile applications, and because of scarce supply and experience, existing developers are going to have to think about how they can gain mobile experience. Flex mobile does a fantastic job of making that learning curve smaller by letting Flex developers use what they already know and providing some key mobile features (like ViewNavigator for managing views, the ActionBar for managing global navigation, etc) so that they can quickly turn out Flex applications for these mobile devices.</p>
<p>If you&#8217;re a Flash or Flex developer, then with AIR for mobile devices and Flex 4.5, you&#8217;ve got the skills to go out and build applications for the biggest platforms. That&#8217;s a huge advantage to you as a developer and for any developer who doesn&#8217;t want to get locked into a specific platform. As the chart below shows, there are a lot of people looking for experts in iPhone, Android, and BlackBerry, but there are a lot more people who are looking for Flash experts. With this release, you get the best of both worlds.</p>
<div style="width:540px">
<a href="http://www.indeed.com/jobtrends?q=android%2C+flash%2C+iPhone%2C+blackberry" title="android, flash, iPhone, blackberry Job Trends"><br />
<img width="540" height="300" src="http://www.indeed.com/trendgraph/jobgraph.png?q=android%2C+flash%2C+iPhone%2C+blackberry" border="0" alt="android, flash, iPhone, blackberry Job Trends graph"><br />
</a></p>
<table width="100%" cellpadding="6" cellspacing="0" border="0" style="font-size:80%">
<tr>
<td><a href="http://www.indeed.com/jobtrends?q=android%2C+flash%2C+iPhone%2C+blackberry">android, flash, iPhone, blackberry Job Trends</a></td>
<td align="right"><a href="http://www.indeed.com/q-Android-jobs.html">Android jobs</a> &#8211; <a href="http://www.indeed.com/q-Flash-jobs.html">Flash jobs</a> &#8211; <a href="http://www.indeed.com/q-iPhone-jobs.html">iPhone jobs</a> &#8211; <a href="http://www.indeed.com/q-Blackberry-jobs.html">Blackberry jobs</a></td>
</tr>
</table>
</div>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=GzvUl0q9OXA:qa6LEFGIMsM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=GzvUl0q9OXA:qa6LEFGIMsM:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=GzvUl0q9OXA:qa6LEFGIMsM:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/GzvUl0q9OXA" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2011/04/the-implications-of-every-flash-developer-being-a-mobile-developer/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2011/08/21/web/the-implications-of-every-flash-developer-being-a-mobile-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Presenting Node.js and Flash at FITC Amsterdam – Early Bird Ends Friday</title>
		<link>http://souvikmitra.com/2011/01/16/web/presenting-node-js-and-flash-at-fitc-amsterdam-%e2%80%93-early-bird-ends-friday/</link>
		<comments>http://souvikmitra.com/2011/01/16/web/presenting-node-js-and-flash-at-fitc-amsterdam-%e2%80%93-early-bird-ends-friday/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 06:26:28 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Amsterdam]]></category>
		<category><![CDATA[Bird]]></category>
		<category><![CDATA[early]]></category>
		<category><![CDATA[ends]]></category>
		<category><![CDATA[FITC]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Node.js]]></category>
		<category><![CDATA[Presenting]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=9869</guid>
		<description><![CDATA[If you&#8217;re on the fence for going to FITC Amsterdam you&#8217;re running out of time to lock in the early bird pricing. It ends on Friday, so register now! I&#8217;m going to be presenting on Using Node.js and Flash together to create real-time, scalable applications using a combination of Flash and JavaScript. Node.js has been [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fitcamsterdam2011.eventbrite.com/"><img src="http://blog.digitalbackcountry.com/wp-content/uploads/fitc_amsterdam_badge.png" alt="FITC Amsterdam 2011" title="fitc_amsterdam_badge" width="303" height="263" class="alignright size-full wp-image-2685" /></a>If you&#8217;re on the fence for going to FITC Amsterdam you&#8217;re running out of time to lock in the early bird pricing. It ends on Friday, <a href="http://fitcamsterdam2011.eventbrite.com/">so register now!</a></p>
<p>I&#8217;m going to be presenting on <a href="http://www.fitc.ca/events/presentations/presentation.cfm?event=115&#038;presentation_id=1453">Using Node.js and Flash together</a> to create real-time, scalable applications using a combination of Flash and JavaScript. <a href="http://nodejs.org/">Node.js</a> has been getting a lot of attention and so it should be a fun session. One of the coolest things this year about FITC is that there will be a ton of diversity in the talks. We&#8217;ve got everything from multi-screen, Flash, HTML5, 3D, gaming, so there really is something for everyone.</p>
<p>It&#8217;s going to be a monumental year for Flash developers with a lot of open questions and some great new technology to play with. FITC Amsterdam will give you some insight into how those technologies can be used and how to navigate the web application landscape.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=wid-EmzDYOg:Uwf0Z2VTgrU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=wid-EmzDYOg:Uwf0Z2VTgrU:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=wid-EmzDYOg:Uwf0Z2VTgrU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/wid-EmzDYOg" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2011/01/presenting-node-js-and-flash-at-fitc-amsterdam-early-bird-ends-friday/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2011/01/16/web/presenting-node-js-and-flash-at-fitc-amsterdam-%e2%80%93-early-bird-ends-friday/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Player “Square” With IE9, Native 64-bit Support</title>
		<link>http://souvikmitra.com/2010/09/15/web/flash-player-%e2%80%9csquare%e2%80%9d-with-ie9-native-64-bit-support/</link>
		<comments>http://souvikmitra.com/2010/09/15/web/flash-player-%e2%80%9csquare%e2%80%9d-with-ie9-native-64-bit-support/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 18:23:48 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Native]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[Support.]]></category>
		<category><![CDATA[“Square”]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=6513</guid>
		<description><![CDATA[Today you can go download the beta of IE9 and from what I&#8217;ve seen it looks like it&#8217;s pretty damn impressive. We also released a version of Flash Player, codenamed &#8220;Square&#8221; which not only has support for IE9, but includes a bunch of code collaboration that we did with Microsoft to create a really streamlined [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F09%2Fflash-player-square-with-ie9-native-64-bit-support%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F09%2Fflash-player-square-with-ie9-native-64-bit-support%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" /><br />
			</a>
		</div>
<p><img src="http://blog.digitalbackcountry.com/wp-content/uploads/flash_player_square.jpg" alt="Flash Player Square" title="flash_player_square" width="192" height="179" align="right" style="padding-left:5px" />Today you can go <a href="http://www.zdnet.com/blog/bott/internet-explorer-9-beta-review-microsoft-reinvents-the-browser/2430">download the beta of IE9</a> and from what I&#8217;ve seen it looks like it&#8217;s pretty damn impressive. We also released a version of <a href="http://adobe.com/go/fpsquare">Flash Player, codenamed &#8220;Square&#8221;</a> which not only has support for IE9, but includes a bunch of code collaboration that we did with Microsoft to create a really streamlined experience. The <a href="http://blogs.adobe.com/flashplayer/2010/09/flash-player-square.html">Flash Player Team Blog has a bunch of info</a>:</p>
<blockquote><p>
As part of our collaboration with Microsoft’s Internet Explorer team over the past few months, Flash Player “Square” has been enhanced to directly support the hardware-accelerated graphics capabilities in the newest version of IE. Flash Player “Square” leverages the new GPU support available with Internet Explorer 9 Beta to deliver a faster and more responsive user experience with Flash-based content. In our internal testing, we’ve seen significant improvements in Flash Player graphics performance – exceeding 35% in Internet Explorer 9 Beta compared to Flash Player running in previous versions of IE. While the performance improvements will vary based on the type of content and how it’s created, bitmap-heavy content for Flash Player will experience the greatest benefit. Flash-enabled content that’s embedded as transparent (wmode=”transparent”) will also run more efficiently given the benefits of offloading the HTML and Flash content compositing to the GPU. Try it out by downloading the Internet Explorer 9 Beta and the Flash Player “Square” preview. We’d appreciate your feedback and observations on performance.
</p>
</blockquote>
<p>So right off the bat with IE9 you get hardware support for Flash. We&#8217;ve also (finally) got native 64-bit binaries for Mac, Linux, and Windows. It&#8217;s been a long time coming, but we hope you get a chance to test these versions out and give us feedback.</p>
<p>We&#8217;re only a couple of months from MAX, and this gives you a taste of some of the things we&#8217;ve been working on. Between the work on HTML5 with Dreamweaver and Illustrator and the work the Flash Platform teams have been doing, it&#8217;s going to be an incredible year for RIAs and for Adobe designers/developers.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=fVPwnfghz6c:2viDaKGJm3o:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=fVPwnfghz6c:2viDaKGJm3o:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=fVPwnfghz6c:2viDaKGJm3o:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/fVPwnfghz6c" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/09/flash-player-square-with-ie9-native-64-bit-support/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/09/15/web/flash-player-%e2%80%9csquare%e2%80%9d-with-ie9-native-64-bit-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using Flash Builder 4 with your Flex 3 Projects</title>
		<link>http://souvikmitra.com/2010/05/29/web/using-flash-builder-4-with-your-flex-3-projects/</link>
		<comments>http://souvikmitra.com/2010/05/29/web/using-flash-builder-4-with-your-flex-3-projects/#comments</comments>
		<pubDate>Sat, 29 May 2010 18:24:10 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Builder]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[using]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=3299</guid>
		<description><![CDATA[Flash Builder 4 has been out in public beta for a while and it’s been fun to see it progress. One of the things I noticed about the early betas was how some of the basic features like refactoring and event handler generation made a huge difference in my productivity regardless of whether I was [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F05%2Fusing-flash-builder-4-with-your-flex-3-projects%2F"></p>
<p></a></div>
<p>Flash Builder 4 has been out in public beta for a while and it’s been fun to see it progress. One of the things I noticed about the early betas was how some of the basic features like refactoring and event handler generation made a huge difference in my productivity regardless of whether I was using Flex 3 or Flex 4.</p>
<p>Now that Flash Builder 4 is out, it’s even more polished and you still get some of those benefits in your Flex 3 projects. If you’re currently in the middle of a Flex 3 application or you’re planning on targeting Flex 3 for a while, you can still get a lot out of Flash Builder 4. <a href="http://www.adobe.com/devnet/flex/articles/flexbuilder3_to_flashbuilder4.html">Andrew Shorten has a good rundown of how you can use Flash Builder 4 with Flex 3 projects</a>. It’ll save you a lot of time and make your Flex experience that much better.</p>
<div class="feedflare"><a href="http://feeds.feedburner.com/~ff/ryanstewart?a=qEsZ5GQva6A:9txFinhVbjA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=qEsZ5GQva6A:9txFinhVbjA:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=qEsZ5GQva6A:9txFinhVbjA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0" alt="" /></a></div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/qEsZ5GQva6A" alt="" width="1" height="1" /></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/05/using-flash-builder-4-with-your-flex-3-projects/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/05/29/web/using-flash-builder-4-with-your-flex-3-projects/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Testing Battery Life and Performance with Flash Player on the Nexus One</title>
		<link>http://souvikmitra.com/2010/05/25/web/testing-battery-life-and-performance-with-flash-player-on-the-nexus-one/</link>
		<comments>http://souvikmitra.com/2010/05/25/web/testing-battery-life-and-performance-with-flash-player-on-the-nexus-one/#comments</comments>
		<pubDate>Tue, 25 May 2010 06:28:17 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=3144</guid>
		<description><![CDATA[When I did my video of various bits of Flash content running on the Nexus One, the overwhelming theme that kept coming up was battery life. I know battery life is something that both users and Flash developers are curious about. Flash provides access to a wealth of rich content. Video, games, and animation are [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F05%2Ftesting-battery-life-and-performance-with-flash-player-on-the-nexus-one%2F"></p>
<p></a></div>
<p>When I did <a href="http://www.youtube.com/watch?v=0y7XJI4NN7k">my video of various bits of Flash content running on the Nexus One</a>, the overwhelming theme that kept coming up was battery life. I know battery life is something that both users and Flash developers are curious about. Flash provides access to a wealth of rich content. Video, games, and animation are all things that are much more processor intensive than rendering static images and text. In general, Flash content’s impact on battery life is comparable to other similar multimedia technologies. Where Flash really shines though, is that it uses the same amount of battery as other technologies, while providing a much richer experience with significantly better performance.</p>
<p>With all of the questions I wanted to provide some numbers about battery life but didn’t think that my rudimentary tests would be very good so I asked Vinay Ramani, the group product manager for mobile runtimes if his team had any data. These are very early initial tests but I thought they were worth sharing. You’ll be seeing more in-depth stress tests from us soon but hopefully these early numbers give you an idea of the fairly small impact that Flash Player in the browser has on battery life.</p>
<p>These are pretty close to clean-room tests. The team hooked up the meters and performed each test under a strict set of conditions:</p>
<ul>
<li>Wi-Fi – off</li>
<li>3G – on</li>
<li>OTA Push – off</li>
<li>Volume – on, at one notch</li>
<li>Bluetooth – off</li>
<li>Only browser is loaded, nothing else</li>
<li>3G, lying flat on a table</li>
</ul>
<p>Also, keep in mind that this is ALL done in software. Hardware acceleration is coming down the road but we wanted to make sure that this thing ran lean and mean in software without hardware acceleration at first. We also have ways that developers can control how SWF content loads on their pages so they can give certain SWF files priority and the Flash Player will give those a higher percentage of the resources. This should result in a smoother browsing experience.</p>
<h2>Video</h2>
<p>Video is probably the thing I get asked the most about with respect to battery life and it’s a good thing to compare because since both Flash Player and the Nexus One’s native player support H.264 you can get a good feel for how the battery life stacks up between native H.264 and H.264 video played through the Flash Player. The team used the same YouTube video, one encoded at H.264 baseline level 2.1 at 30 fps with a resolution of 480 x 270. They did two sets of tests, one was on full brightness and the other was on half brightness. Then they just kept playing the video over and over again.</p>
<p>On full brightness, the Nexus One without Flash Player got 3 hours and 45 minutes. Playing the video through the Flash Player gave a battery life of 3 hours and 8 minutes. Not a big dropoff. At half brightness it was even better. The Nexus One without Flash got 3 hours 56 minutes and the Flash version got 3 hours and 31 minutes. Just an 10.5% change which isn’t bad at all considering everything the Flash Player does.</p>
<h2>Gaming</h2>
<p>As you can see from the Flash/non-Flash tests, video is pretty intensive no matter what. What was even better was the battery life around games. There wasn’t a good way to test non-Flash versus Flash, but the team took a couple of popular Flash games, <a href="http://www.goriya.com/flash/tictactoe.shtml">Tic-Tac-Toe</a> and <a href="http://m.armorgames.com/#alchemist">Alchemist</a>, and played them until the battery died.</p>
<p>Tic-Tac-Toe lasted 6 hours and 49 minutes while the device could play Alchemist on the Nexus One for 7 hours and 7 minutes. While they aren’t intense 3D games, that’s pretty spectacular battery life and this was on full screen brightness. If you’re a game developer you can be sure that people playing your Flash game are going to be able to play it for a loooong time.</p>
<h2>Animation</h2>
<p>Let’s also quickly talk about HTML5 and Flash Player on mobile devices both in terms of performance and battery life. The team used the <a href="http://www.themaninblue.com/writing/perspective/2010/03/22/">exploding balls test from Cameron Adams</a> and tested the Canvas versions and the Flash versions. This one is a little tricky because part of the impact on battery life is how many CPU cycles are being used. And the higher the frame rate, the more CPU content is going to use. So it’s tough to compare HTML5 and Flash content directly because right now HTML5 content just doesn’t run very well on devices. The canvas example runs at 6.7 frames per second while the Flash version runs at about 24 frames per second. The difference between those ends up being minimal even though Flash has so many more frames per second. With the canvas test you get about 3.1 hours of battery life and with Flash Player you get 2.9 hours of battery life. A difference of about 12 minutes. We’re going to be doing some more exact tests around this where we equalize frames per second, so you should see some dramatic improvements once the test can be normalized.</p>
<p>This is just a sample of some of the early numbers that we’re getting. As I said, we’ll have some more detailed tests soon, but this should show that the hit for running richer content isn’t as big as one would think. <a href="http://blogs.adobe.com/flashplayer/2010/05/engineering_flash_player.html">The teams have done an absolutely phenomenal job</a> of creating a runtime that <a href="http://gizmodo.com/5543322/this-is-adobe-flash-101-on-a-phone-its-not-bad">performs on par</a> with the desktop player and doesn’t sacrifice much at all in the way of battery life. If you’re a Flash developer, the exact same things that got you excited about Flash Player on the desktop now apply to mobile devices. The mobile world is your oyster Flashers.</p>
<p>Now Flash on.</p>
<div class="feedflare"><a href="http://feeds.feedburner.com/~ff/ryanstewart?a=X68wR3mPiHI:dhU2O6qmPIs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=X68wR3mPiHI:dhU2O6qmPIs:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=X68wR3mPiHI:dhU2O6qmPIs:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0" alt="" /></a></div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/X68wR3mPiHI" alt="" width="1" height="1" /></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/05/testing-battery-life-and-performance-with-flash-player-on-the-nexus-one/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/05/25/web/testing-battery-life-and-performance-with-flash-player-on-the-nexus-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Examples of Flash Content Running on Android</title>
		<link>http://souvikmitra.com/2010/05/11/web/examples-of-flash-content-running-on-android/</link>
		<comments>http://souvikmitra.com/2010/05/11/web/examples-of-flash-content-running-on-android/#comments</comments>
		<pubDate>Tue, 11 May 2010 06:44:10 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=2563</guid>
		<description><![CDATA[On Friday I gave the Keynote at Flash Camp Seattle and as part of that keynote I tried to show off Flash Player 10.1 running on Nexus One. Unfortunately the demo didn’t go well and it got some attention around the web. I’ve had a great experience with Flash on my Nexus One but in [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F05%2Fexamples-of-flash-content-running-on-android%2F"></p>
<p></a></div>
<p>On Friday I gave the Keynote at Flash Camp Seattle and as part of that keynote I tried to show off Flash Player 10.1 running on Nexus One. Unfortunately the demo <a href="http://jeffcroft.com/blog/2010/may/08/android-flash-demo-flashcamp-seattle/">didn’t go well</a> and it got some attention around the web. I’ve had a great experience with Flash on my Nexus One but in this case I was running an interim Flash Player build, one I probably should not have installed, and one that I definitely should not have used for any public demos</p>
<p>After I saw <a href="http://jeffcroft.com/blog/2010/may/08/android-flash-demo-flashcamp-seattle/">Jeff’s blog post</a>, I sat down, upgraded my Flash Player, and went through and tested some of the sites I use on a regular basis. The experience was fantastic. Everything from the <a href="http://www.ecodazoo.com">Eco Zoo</a> to the <a href="http://video.nhl.com/videocenter/console">NHL video site</a> runs almost flawlessly. While it won’t make up for my mistake at Flash Camp, I recorded a video so people could see an experience that will be much closer to the final experience with Flash Player on Android.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0y7XJI4NN7k&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/0y7XJI4NN7k&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>It’s been cool to see so many Flash sites work on mobile devices. However because there is such a variety of Flash content out on the web, it’s important to understand that not all of it is going to run on devices like the Nexus One, both because of lower hardware capabilities of devices and because of user interface design.</p>
<p>A lot of people are clearly interested in Flash Player on mobile devices. It’s a big issue, and I feel terrible that my unpreparedness ended up being a strike against Flash on mobile devices. We’ll be releasing a public version of Flash Player 10.1 at Google I/O and would love to hear how your Flash sites perform. You can always submit issues by using the open <a href="http://bugs.adobe.com/flashplayer/">Flash Player bug base</a>.</p>
<div class="feedflare"><a href="http://feeds.feedburner.com/~ff/ryanstewart?a=Wfp9y6V38bs:iIm7VLlrkcg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=Wfp9y6V38bs:iIm7VLlrkcg:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=Wfp9y6V38bs:iIm7VLlrkcg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0" alt="" /></a></div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/Wfp9y6V38bs" alt="" width="1" height="1" /></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/05/examples-of-flash-content-running-on-android/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/05/11/web/examples-of-flash-content-running-on-android/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Flash Player and Chrome Sitting in a Tree</title>
		<link>http://souvikmitra.com/2010/03/31/web/flash-player-and-chrome-sitting-in-a-tree/</link>
		<comments>http://souvikmitra.com/2010/03/31/web/flash-player-and-chrome-sitting-in-a-tree/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 18:30:04 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[Sitting]]></category>
		<category><![CDATA[Tree]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=1251</guid>
		<description><![CDATA[TechCruch just posted about the news that Adobe and Google are going to be collaborating a bit around Chrome and the Flash Player. The basic gist is that Chrome will start integrating the Flash Player directly into the browser so that users will always have the most up to date versions and anyone who downloads [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F03%2Fflash-player-and-chrome-sitting-in-a-tree%2F"></p>
<p></a></div>
<p>TechCruch <a href="http://techcrunch.com/2010/03/30/flash-player-to-come-bundled-with-google-chrome-new-browser-plugin-api-coming/">just posted about the news that Adobe and Google are going to be collaborating a bit around Chrome and the Flash Player</a>. The basic gist is that Chrome will start integrating the Flash Player directly into the browser so that users will always have the most up to date versions and anyone who downloads Chrome won’t need to also install the Flash Player. I think that’s good, but the much bigger news in my opinion, is that we’re working with Chrome and Mozilla to revamp the plugin architecture. This has huge implications.</p>
<p>We’ve been using an old-school plugin model for a long time. In fact NPAPI, the plugin interface, stands for <a href="http://en.wikipedia.org/wiki/NPAPI">Netscape Plugin Application Programming Interface</a>. And as the Wikipedia entry states, it’s so sucessful because it’s so simple. The API basically lets plugins associate themselves with a content type (like a SWF file) and then puts that plugin in charge of all the rendering. There’s not a lot of integration between the plugin and the content in the browser which means the plugin lives in its own little world and it’s tough to break out. You can do things like ExternalInterface but it’s still pretty hacky.</p>
<p>But under this new plug-in, <a href="http://blogs.adobe.com/flashplayer/2010/03/improved_flash_player_support.html">we’ll have much closer integration at the browser level</a>. There’s a <a href="http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html">great summary</a> of what this means at the Chromium blog:</p>
<blockquote><p>Improving the traditional browser plug-in model will make it possible for plug-ins to be just as fast, stable, and secure as the browser’s HTML and JavaScript engines. Over time this will enable HTML, Flash, and other plug-ins to be used together more seamlessly in rendering and scripting.</p></blockquote>
<p>Think better access to the hardware APIs via this new plug-in model, better access to the DOM, and a generally much better, more stable experience. The Flash Player in the browser has always felt a little like a black box largely because ofthe constraints in the plugin model. Certain things didn’t work quite as you’d expect in a regular HTML site. Hopefully this changes that. In theory this could make it possible to use the save-password feature with your Flex/Flash apps, or make Flash SEO a lot easier, and it allows us to innovate around HTML-Flash integration. If you’ve used AIR, you’ve seen what’s possible when you have complete control over both technologies. This new plugin work makes that easier to do across all browsers that support it. I don’t know when/if we’ll see it, but it’s easier now.</p>
<p>Another benefit is that the API is going to be OS and Browser neutral so you won’t see such wildly different performance on different platforms. The hooks that we can use to make the browsing experience better will work across all of the browsers that support the new plugin across all of the operating systems.</p>
<div class="feedflare"><a href="http://feeds.feedburner.com/~ff/ryanstewart?a=MAs68FI8r1Q:Tqb8NFvWH4k:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=MAs68FI8r1Q:Tqb8NFvWH4k:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=MAs68FI8r1Q:Tqb8NFvWH4k:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0" alt="" /></a></div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/MAs68FI8r1Q" alt="" width="1" height="1" /></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/03/flash-player-and-chrome-sitting-in-a-tree/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/03/31/web/flash-player-and-chrome-sitting-in-a-tree/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Couple of Flash Player 10.1 Nexus One Videos</title>
		<link>http://souvikmitra.com/2010/03/24/web/couple-of-flash-player-10-1-nexus-one-videos/</link>
		<comments>http://souvikmitra.com/2010/03/24/web/couple-of-flash-player-10-1-nexus-one-videos/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 06:40:56 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[10.1]]></category>
		<category><![CDATA[Couple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=1032</guid>
		<description><![CDATA[Last week I did a very quick, Flip Cam-quality video of Flash Player 10.1 running the March Madness on Demand site on a Nexus One. There is some stuttering when I switch from portrait to landscape, but other than that, it plays pretty well. It&#8217;s hard to capture with the Flip, but I was pleasantly [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F03%2Fcouple-of-flash-player-10-1-nexus-one-videos%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F03%2Fcouple-of-flash-player-10-1-nexus-one-videos%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" /><br />
			</a>
		</div>
<p>Last week I did a very quick, Flip Cam-quality video of Flash Player 10.1 running the March Madness on Demand site on a Nexus One. There is some stuttering when I switch from portrait to landscape, but other than that, it plays pretty well. It&#8217;s hard to capture with the Flip, but I was pleasantly surprised at how well it worked.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pO_g3eeuQG4&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pO_g3eeuQG4&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"; type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Also, Harish, one of the Adobe Evangelists in India, ported an AIR application he built to a browser app with Flex 4 and <a href="http://blog.flexgeek.in/2010/03/colrful-mobile-flex-4-app-running-on-google-nexus-one-flash-player-10-1/">shows it running on the Nexus One</a>. It&#8217;s pretty slick to see how well a Flex 4 app works on that little device.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cFm5A4wd8fs&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cFm5A4wd8fs&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"; type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=HFHbrk9NoRQ:9GNp63qQzN8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=HFHbrk9NoRQ:9GNp63qQzN8:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=HFHbrk9NoRQ:9GNp63qQzN8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/HFHbrk9NoRQ" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/03/couple-of-flash-player-10-1-nexus-one-videos/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/03/24/web/couple-of-flash-player-10-1-nexus-one-videos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Builder 4 and Flex 4 Released</title>
		<link>http://souvikmitra.com/2010/03/22/web/flash-builder-4-and-flex-4-released/</link>
		<comments>http://souvikmitra.com/2010/03/22/web/flash-builder-4-and-flex-4-released/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 06:22:41 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Builder]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Released]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=1006</guid>
		<description><![CDATA[It feels like a long road, but today we&#8217;re releasing the final versions of Flash Builder 4 and the Flex 4 SDK. If you were one of the attendees at Flash Camp Boston, you got the final versions on the DVD (but we had to call it a release candidate) so there&#8217;s no need to [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F03%2Fflash-builder-4-and-flex-4-released%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.digitalbackcountry.com%2F2010%2F03%2Fflash-builder-4-and-flex-4-released%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" /><br />
			</a>
		</div>
<p align="center"><a href="http://blog.digitalbackcountry.com/wp-content/uploads/builder_splash.jpg"><img src="http://blog.digitalbackcountry.com/wp-content/uploads/builder_splash.jpg" alt="" title="builder_splash" width="450" height="261" class="alignnone size-full wp-image-2386" /></a></p>
<p>It feels like a long road, but <a href="http://blogs.adobe.com/flex/archives/2010/03/flex_4_sdk_and_flash_builder_4.html">today we&#8217;re releasing</a> the final versions of <a href="http://www.adobe.com/products/flashbuilder/">Flash Builder 4</a> and the <a href="http://www.adobe.com/go/flex4_sdk_download">Flex 4 SDK</a>. If you were one of the attendees at Flash Camp Boston, you got the final versions on the DVD (but we had to call it a release candidate) so there&#8217;s no need to update. For the rest of you, make sure to grab the latest and greatest right now. If you&#8217;ve installed previous betas/prerelease versions, you will need to uninstall those before you install the new versions.</p>
<p>I&#8217;ve been a Flex developer for a long time, since version 1.5, and I genuinely think this is the <a href="http://www.adobe.com/devnet/flex/articles/flex4sdk_whatsnew.html?devcon=f1b">most significant release in the history of Flex</a>. We made some huge architectural changes in this version of the SDK. The new skinning model which separates the logic of a component from the look and feel is going to let you create some very complex and unique user interfaces. An improved states model along with a much more efficient transitions/effects engine mean that it will be easier to create multi-screen applications with meaningful rich transitions. And arguably the most important thing we did was optimize. The compiler is much faster which means you&#8217;ll be spending less time compiling and more time building.</p>
<p><img src="http://blog.digitalbackcountry.com/wp-content/uploads/builder_logo.jpg" alt="" title="builder_logo" width="150" height="145" align="right" border="0" style="padding-left:5px" />But the biggest thing about this release in my mind is Flash Builder. This tool has come such a long way and <a href="http://www.adobe.com/devnet/flex/articles/flashbuilder4_whatsnew.html?devcon=f1a">Flash Builder 4 is a home run</a>. The added productivity enhancements like ASDoc support and event handler generation make it so much nicer to program. Throw in things like better refactoring and built in unit testing and you&#8217;ve got a very powerful IDE on your hands. I&#8217;ve been using it for a while now, but when I step back and look at it, I&#8217;m very happy with what the team accomplished. Hopefully you also enjoy the new network monitor and the <a href="http://quetwo.com/2010/03/22/welcome-to-the-family-flash-builder-4/">DCD features</a> which make it easy to connect to data and start building RIAs. And with <a href="http://www.ashorten.com/2009/11/03/new-role-at-adobe/">the new leadership in place</a>, the future of Flash Builder is only going to get better.</p>
<p>I&#8217;ve got a bunch of articles up on the Developer Center for using Flash Builder 4 with PHP. If you&#8217;re a PHP developer interested in testing the new features, these should get you pointed in the right direction. We&#8217;ve also got recordings up of all the talks at Flash Camp Boston which cover a variety of Flex 4 and Flash Builder 4 features as well as some <a href="http://tv.adobe.com/watch/adc-presents/developers-speak-out-about-flash-builder-4/">thoughts straight from developers</a> who are going to be using Flex 4 and Flash Builder 4.</p>
<p><object width="425" height="256"><param name="movie" value="http://images.tv.adobe.com/swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=5511&#038;context=64&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com/swf/player.swf" flashvars="fileID=5511&#038;context=64&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
<p>Congrats to the teams who made this happen. I hope you all enjoy the hard work that went into the release.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=WhFr_1bcbdM:5N5-f5UnKZo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=WhFr_1bcbdM:5N5-f5UnKZo:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=WhFr_1bcbdM:5N5-f5UnKZo:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/WhFr_1bcbdM" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/03/flash-builder-4-and-flex-4-released/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/03/22/web/flash-builder-4-and-flex-4-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash and Standards Cold War</title>
		<link>http://souvikmitra.com/2010/03/11/web/flash-and-standards-cold-war/</link>
		<comments>http://souvikmitra.com/2010/03/11/web/flash-and-standards-cold-war/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:32:07 +0000</pubDate>
		<dc:creator>magician</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Cold]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Standards]]></category>

		<guid isPermaLink="false">http://souvikmitra.com/?p=562</guid>
		<description><![CDATA[Very good perspective on Flash and standards. Both the standards community and the Flash community are extremely good at sharing knowledge and supporting the people within their respective groups. The relationship across communities, however, isn’t nearly as cordial. Two things are happening: either the people within each camp stay to themselves, or one ignorantly hurls [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.alistapart.com/articles/flashstandards/">Very good perspective on Flash and standards</a>.</p>
<blockquote><p>
Both the standards community and the Flash community are extremely good at sharing knowledge and supporting the people within their respective groups. The relationship <em>across</em> communities, however, isn’t nearly as cordial. Two things are happening: either the people within each camp stay to themselves, or one ignorantly hurls insults at the other.
</p>
</blockquote>
<p>I love that angle. Both camps have very passionate communities but the problem is that there&#8217;s not enough cross-pollination between groups. Part of that is that (I don&#8217;t think) Flash has done a good job of playing well with HTML. It has been and still is largely a black box. So at a technical level the two technologies don&#8217;t work as well as they should have. That carries over into the communities. As a company that makes tools for both HTML and Flash, it behooves us to be involved in both sides of the debate. My hope is that as Flash opens up more and hopefully works better with HTML, the people on both sides will start to work more closely as well.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ryanstewart?a=vzWOtzVOf0I:r7h8A966dZc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=vzWOtzVOf0I:r7h8A966dZc:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ryanstewart?a=vzWOtzVOf0I:r7h8A966dZc:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ryanstewart?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/ryanstewart/~4/vzWOtzVOf0I" height="1" width="1"/></p>
<p>View full post on <a href="http://blog.digitalbackcountry.com/2010/03/flash-and-standards-cold-war/">Digital Backcountry &#8211; Ryan Stewart&#8217;s Flash Platform Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://souvikmitra.com/2010/03/11/web/flash-and-standards-cold-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Served from: souvikmitra.com @ 2012-05-22 22:15:42 -->
